Organizer: Department of Artificial Intelligence & Machine Learning Engineering
Summary:
The Department of Artificial Intelligence and Machine Learning Engineering organized a technical event YANTRA 2K26 on 25th & 26th February 2026. The event was conducted to encourage students to participate in technical, creative, and extracurricular activities and to provide a platform to showcase their knowledge and talents.
YANTRA 2K26 included four different competitions: Quiz Competition, Poster Making Competition, Latent Competition, and E-Sport Tournament. Students from the AIML department as well as other departments actively participated in the event.
The Quiz Competition tested students’ technical knowledge, logical thinking, and problem-solving abilities. The Poster Competition allowed students to express their ideas creatively through visual presentations on technical themes using digital tools such as Canva. The Latent Competition provided a stage for students to showcase their hidden talents such as singing, dancing, mimicry, poetry, and acting. The E- Sport Tournament created excitement among participants by allowing them to compete in gaming while promoting teamwork and strategic thinking.
The event created a lively and enthusiastic environment in the department and encouraged students to participate beyond academics.
Objective/Purpose:
- To encourage students to participate in technical and creative
- To provide a platform for students to showcase their knowledge, skills, and talents.
- To develop creativity, confidence, and teamwork among
- To promote interaction among students from different
- To create an engaging and enjoyable learning environment.
Outcomes:
- Students enhanced their technical knowledge and creativity
through participation in different competitions.
- The event improved confidence, teamwork, and presentation skills among students.
- Students were motivated to participate in co-curricular and extracurricular activities.
- The competitions helped in building healthy competition and interaction among students.
Conclusion:
The technical event YANTRA 2K26 organized by the AIML Department was conducted successfully with enthusiastic participation from students. The event provided a great opportunity for students to explore their talents, technical knowledge, and creativity. Such activities contribute to the
overall development of students and make the academic environment more dynamic and engaging.
