Yantra 2K26

Organizer: Department of Artificial Intelligence & Machine Learning Engineering

Summary:

The Department of Artificial Intelligence and Machine Learning Engineering organized a technical event YANTRA 2K26 on 25th & 26th February 2026. The event was conducted to encourage students to participate in technical, creative, and extracurricular activities and to provide a platform to showcase their knowledge and talents.

YANTRA 2K26 included four different competitions: Quiz Competition, Poster Making Competition, Latent Competition, and E-Sport Tournament. Students from the AIML department as well as other departments actively participated in the event.

The Quiz Competition tested students’ technical knowledge, logical thinking, and problem-solving abilities. The Poster Competition allowed students to express their ideas creatively through visual presentations on technical themes using digital tools such as Canva. The Latent Competition provided a stage for students to showcase their hidden talents such as singing, dancing, mimicry, poetry, and acting. The E- Sport Tournament created excitement among participants by allowing them to compete in gaming while promoting teamwork and strategic thinking.

The event created a lively and enthusiastic environment in the department and encouraged students to participate beyond academics.

Objective/Purpose:

  1. To encourage students to participate in technical and creative
  2. To provide a platform for students to showcase their knowledge, skills, and talents.
  3. To develop creativity, confidence, and teamwork among
  4. To promote interaction among students from different
  5. To create an engaging and enjoyable learning environment.

Outcomes:

  1. Students enhanced their technical knowledge and creativity

through participation in different competitions.

  1. The event improved confidence, teamwork, and presentation skills among students.
  2. Students were motivated to participate in co-curricular and extracurricular activities.
  3. The competitions helped in building healthy competition and interaction among students.

Conclusion:

The technical event YANTRA 2K26 organized by the AIML Department was conducted successfully with enthusiastic participation from students. The event provided a great opportunity for students to explore their talents, technical knowledge, and creativity. Such activities contribute to the

overall development of students and make the academic environment more dynamic and engaging.